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Undermine steam
Undermine steam






undermine steam

The endearing, cute enemy design is also great and contributes to the light-hearted, fun tone of the game.

undermine steam

You start off fighting your typical rats and spiders, but before you know it, you’ll be fighting for your life against necromancers that conjure skeletons, fire-breathing gargoyles that turn into stone to heal, clerics that heal other enemies, imps that set you on fire, backstabbing rogues, as well as your usual medieval archers and knights. Likewise, the enemy characters, while simple and clichéd at first, get more and more interesting and inspired as you delve deeper into the mine. Most rooms are small enough that there’s not an abundance of annoying backtracking, but the ability to fast travel would’ve made it that much faster. However, I do wish there was a fast travel system in place. The art is consistently beautiful, and while the first couple zones are your typical caves and dungeons, the other three will definitely provide you the variety you’re looking for – though you’ll have to work for that privilege. There are in total, five zones with four floors each, and each zone is visually substantially different from the others, which makes it exciting and encourages you to keep playing to explore all 5. Visually, however, UnderMine is oozing with charm. I guess it adds a tiny bit of visual variety, but that’s it, you never really get attached to any of your characters. You might as well be playing the same character. However, unlike Rogue Legacy, these peasants have no unique characteristics that impact gameplay in any way, which is an unfortunate missed opportunity for additional depth. You see, reminiscent of Rogue Legacy, upon the death of a peasant, he/she is gone forever, and another one takes his/her place in the never-ending line of suicide missioners.

undermine steam undermine steam

In each run, you play as another worthless peasant with really no distinguishable personality or identity beyond their name and slightly different appearance. Except for a few tidbits of revealing dialogue from NPCs later on as you progress through the game, there’s no narrative to speak of. UnderMine takes place in a world called Delvemore (very subtle), where Arkanos the Archmage commands countless peasants to delve into the mine to try and find the source of bizarre occurrences that have been going on, and also rescue various trapped NPCs down there (who all conveniently turn out to be shopkeepers) while you’re at it. Since the release of Neon Abyss in mid-July (check out our review), there’s been the Turn-Based Tactics title Othercide, the deck-building RTS Necronator: Dead Wrong ( review here), and now UnderMine has exited Early Access to a pretty great 93% “Very Positive” reception on Steam.ĭeveloped and published by Thorium Entertainment, does the roguelike dungeon-crawler UnderMine stand out from the sea of its peers as something worth sinking your time (and spending a bit of your hard-earned cash) into? Let’s find out. It’s also worth noting just how varied they’re are getting, merging roguelike aspects with all sorts of different genres. Roguelikes are a dime a dozen these days- it seems like a new one comes out every other week.








Undermine steam