
While it all seemed familiar, it certainly did perform and look much better than I remember. The lighting is much better, ray-tracing adds more realism to the water effects and reflections, and some models seem even more realistic. The most notable change is obviously going to be the graphic fidelity and loading time, vastly improved from its original release. You can swap the ray-tracing and more in the options on the fly, noting the differences, and with everything turned on, Observer: System Redux is quite impressive to take all in. The original game looked great at the time on Xbox One, so you can tell that Bloober Team has taken the time and effort to make it stand out even more on the latest consoles. On an Xbox Series X you can expect 4K resolution, 60FPS, many upgraded textures, ray-tracing, HDR lighting and even new models and animations. If you’ve played the original >observer_ before and want to know if it’s worth going through once more, it’s more than a simple pretty paint job.
#OBSERVER SYSTEM REDUX XBOX ONE UPDATE#
While I never got around to playing System Redux when it released, it recently just got an update to make use of next-gen systems on Xbox Series X|S, so of course I had to go through it one more time on my Xbox Series X to see what all the fuss about having an improved edition is all about.īefore I delve into the game itself, much of this will be from my original >observer_ review, as the core game itself hasn’t changed much aside from some new cases, mechanics and of course improved visual fidelity. The game got a new facelift, added mechanics and more and renamed itself Observer: System Redux back in late 2020. It was a very unique take on the cyberpunk genre, mixing detective work, abstract sequences and a future that really isn’t that farfetched of an idea at the rate our world is going these days.

I actually quite enjoyed the original release of >observer_ back in 2017 when I initially reviewed it.
